
Conquest Tokens
The sure path: tokens for every boss and clear, any item you have seen for sale.
Earning
Every boss you help slay (damage, last hit, or a party member within range), every sealed rift, dungeon clear, Ember Descent run and invasion reward gives Conquest Tokens. Each source has a daily limit; the window's Progress tab shows today's tokens.
| Source | Tokens | Per day |
|---|---|---|
| World boss | 12 | 72 |
| Island boss | 10 | 60 |
| Sepulchre boss | 15 | 120 |
| Omen guardian | 15 | 90 |
| Ascended Omen | 25 | 150 |
| Guild boss | 12 | 48 |
| Dungeon boss | 5 | 60 |
| Lair boss | 3 | 45 |
| Sealed rift | 4-11 by tier | 300 |
| Dungeon clear | 7-15 by difficulty | 90 |
| Ember Descent | up to 18 by depth | 90 |
| Invasion | 5-15 by share | 60 |
The Conquest vendor
Iselde Varrow next to the temple, or Economy > Conquest Vendor, from a protection zone. Any unique or set piece is for sale once it dropped for you, once you slew a monster that drops it, or when its level is at most your level + 50. A bought item is made like a drop. Grasp of the Pyre Saint is always on sale.
The Cinderheart chain: an Omen Key of the kind you choose (150), your Omen Key attuned to another kind (40), an Ascended Shard of the kind you choose (300); 2 shards or 2 relics of one kind become one of another.
Refinement: a worn item with a rarity rises one rarity (up to Celestial), keeps every modifier and gains one; 60 + 40 x the new rarity tokens.
Salvage: a unique on the bench gives 10% of its price in tokens (at least 25).
| Group | Price |
|---|---|
| Monster unique | 600 + 1.5 x level |
| Boss unique | 1000 + 3 x level |
| Set piece | 900 + 1.2 x level |
| Raid unique | 2400 |
| Ascended unique | 4200 |
Bad-luck protection
Each miss of a roll raises your next chance of that group; a drop starts the count again. Perfect rolls and the top rarities stay luck.
| Group | Each miss | At most |
|---|---|---|
| Monster uniques | +1% of the base per miss | x3 |
| Boss uniques | +10% of the base per miss | x4 |
| Set pieces | +5% of the base per miss | x4 |
| Raid uniques | +25% of the base per miss | x5 |