Conquest Tokens - Wiki Highscores Download
English
Conquest Tokens

Conquest Tokens

The sure path: tokens for every boss and clear, any item you have seen for sale.

Earning

Every boss you help slay (damage, last hit, or a party member within range), every sealed rift, dungeon clear, Ember Descent run and invasion reward gives Conquest Tokens. Each source has a daily limit; the window's Progress tab shows today's tokens.

SourceTokensPer day
World boss1272
Island boss1060
Sepulchre boss15120
Omen guardian1590
Ascended Omen25150
Guild boss1248
Dungeon boss560
Lair boss345
Sealed rift4-11 by tier300
Dungeon clear7-15 by difficulty90
Ember Descentup to 18 by depth90
Invasion5-15 by share60

The Conquest vendor

Iselde Varrow next to the temple, or Economy > Conquest Vendor, from a protection zone. Any unique or set piece is for sale once it dropped for you, once you slew a monster that drops it, or when its level is at most your level + 50. A bought item is made like a drop. Grasp of the Pyre Saint is always on sale.

The Cinderheart chain: an Omen Key of the kind you choose (150), your Omen Key attuned to another kind (40), an Ascended Shard of the kind you choose (300); 2 shards or 2 relics of one kind become one of another.

Refinement: a worn item with a rarity rises one rarity (up to Celestial), keeps every modifier and gains one; 60 + 40 x the new rarity tokens.

Salvage: a unique on the bench gives 10% of its price in tokens (at least 25).

GroupPrice
Monster unique600 + 1.5 x level
Boss unique1000 + 3 x level
Set piece900 + 1.2 x level
Raid unique2400
Ascended unique4200

Bad-luck protection

Each miss of a roll raises your next chance of that group; a drop starts the count again. Perfect rolls and the top rarities stay luck.

GroupEach missAt most
Monster uniques+1% of the base per missx3
Boss uniques+10% of the base per missx4
Set pieces+5% of the base per missx4
Raid uniques+25% of the base per missx5