
Pocket bosses
A private copy of a time-gated or contested boss, any time, for less reward.
In short
The world bosses, the island bosses and the random raid bosses each have a pocket: a private arena with that boss, opened any time with the Pocket button of the Boss Spawns window, alone or with your party.
Every character has 3 charges a day per boss (new ones at 00:00); every party member spends one. Bonus charges stay over the reset (at most 6 held, 3 added a day).
The boss is scaled to the party. It pays less than the scheduled fight: experience and loot are cut (even the always-dropped items are not sure), and world bosses give a smaller share of their event reward with one roll of their set.
The boss passive point counts for a pocket kill as for any other kill: no one is locked out by the clock.
A lethal hit carries you out without dying; the charge stays spent. After a boss's event rewarded you, its pocket waits 60 minutes.
| Bosses | Level | Experience | Loot | Time | Tokens |
|---|---|---|---|---|---|
| World bosses | 300 | 60% | 60% | 15 min | 3 |
| Island bosses | 250 | 60% | 60% | 12 min | 2 |
| Raid bosses | 150 | 60% | 60% | 10 min | 1 |
The scheduled fights
Island and raid bosses spawned in the world: every helper whose damage and healing reach 2% of the boss's health gets a personal loot roll, not only the corpse owner.