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Boss mechanics

Boss mechanics

Telegraphs, adds, totems, soaks and pillars: what each boss does and how to answer it.

How to read a mechanic

A red mark pulses on every tile the hit will land on, from 1.5 to 3 seconds before it (harder content warns later). The hit lands only on the tiles still marked: walk out. There is always a safe tile you can reach in time at normal speed.

Orange warnings name the big casts, and a bar under the monster bar names the next mechanic with a countdown: red = move out, purple = kill the totem, green = stand in the circle, blue = hide behind a pillar.

Omen guardians

BossMechanicWarningCounterplay
Sangrith The Bloodmoon HeraldRed Crescent (cone)2.6 sA cone towards you: step around him.
Sangrith The Bloodmoon HeraldBlood Moon (follows you)2.6 sThe red moon follows you, then stops: walk out of it.
Sangrith The Bloodmoon HeraldBloodmoon Wardstone (adds, immune)50% healthAt 50% he is immune until his 2 Wardstones die (about 10 s each alone).
Morvane The Hollow CrownCrown's Cross (cross)2.6 sBeams through him: stand on a diagonal.
Morvane The Hollow CrownHollow Ring (ring)2.6 sA ring: hug him or run out past it.
Morvane The Hollow CrownDirge of the Empty Throne (channel)10.0 sA Hollow Totem rises while he sings: kill it (about 8 s alone) before the cast ends.
Thalcyra The Stormbound SeerStorm Marks (puddles)2.6 sBolts on you and around: step off the marks.
Thalcyra The Stormbound SeerSky Lance (line)2.6 sA line towards you: one step sideways.
Thalcyra The Stormbound SeerSkyfall (line of sight)3.5 sStone pillars rise: put one between you and her before the sky falls.

Rift guardians (every tier; more from tier 8 and 12)

BossMechanicWarningCounterplay
Rift guardianGuardian Slam (circle)3.0 sBack away from the guardian.
Rift guardianGuardian Sweep (cone)3.0 sStep to its side.
Rift guardianRift Scatter (puddles, tier 8+)3.0 sTier 8+: marks under you: step off.
Rift guardianRift Anchor (adds, shield)50% healthTier 12+: at 50% it takes 60% less damage until 2 Rift Anchors die.

Dungeons and hunting grounds

BossMechanicWarningCounterplay
Vault Keeper OssrimVault Slam (circle)2.9 sEverything within 3 sqm: back off.
Vault Keeper OssrimRolling Stones (line)2.9 sA three-wide line towards you: sidestep.
Vault Keeper OssrimVault Warden (adds, shield)50% healthAt 50% he takes 75% less damage until the 2 Vault Wardens die.
Ossivane The GravecageGrave Slam (circle)2.8 sEverything within 3 sqm: back off.
Ossivane The GravecageRib Cage (ring)2.8 sA ring of ribs: hug him or run out past it.
Ossivane The GravecageMarrow Reliquary (adds, immune)50% healthAt 50% he takes no damage until the 2 Marrow Reliquaries die (about 15 s each alone).
Ossivane The GravecageGrave Dust (stacks)on its hitsHis hits stack Grave Dust (+3% damage taken each): step away now and then.
Forgewarden KharzunMolten Cleave (cone)2.7 sA cone towards you: step to his side.
Forgewarden KharzunSlag Rain (puddles)2.7 sMolten slag lands on you and around: step off.
Forgewarden KharzunFurnace Heart (channel)9.0 sA Bellows Totem rises while he stokes the furnace: kill it (about 5 s alone) before the cast ends.
Vaelith The Fallen SeraphFallen Cross (cross)2.7 sBeams of light through her: stand on a diagonal.
Vaelith The Fallen SeraphJudgement (follows you)2.7 sIt follows you, then stops: walk out.
Vaelith The Fallen SeraphLast Hymn (soak)2.7 sStand in the circle: alone you take 60% of your health; nobody in it: 45% to all.
Vaelith The Fallen SeraphGilded Ward (adds, shield)50% healthAt 50% she takes 70% less damage until the 2 Gilded Wards die.
Azhkarrath The Chained WyrmPyre Breath (line)2.6 sA three-wide beam towards you: sidestep.
Azhkarrath The Chained WyrmChain Lash (ring)2.6 sHer chains sweep a ring: hug her or run out.
Azhkarrath The Chained WyrmAshfall (puddles)2.6 sBurning ash on you and around: step off.
Azhkarrath The Chained WyrmThrone Inferno (line of sight)3.5 sPillars rise round the throne: put one between you and her before the fire.
Azhkarrath The Chained WyrmPyre Chain (adds, immune)40% healthAt 40% she takes no damage until the 3 Pyre Chains die (about 8 s each alone).
The Emberdeep MawMagma Spew (cone)2.8 sStep to its side.
The Emberdeep MawEmber Rain (puddles)2.8 sStep off the circles.
The Ossuary WardenBone Ring (ring)2.8 sHug it or run out past the ring.
The Ossuary WardenBone Requiem (channel)9.0 sKill the Bone Totem in time.
CinderwingCinder Breath (line)2.8 sA beam towards you: sidestep.
CinderwingFalling Ash (follows you)2.8 sIt follows you, then stops: walk out.

Dormant bosses (not spawned yet)

BossMechanicWarningCounterplay
OrmathulakCataclysm (circle)2.6 sBack off 4 sqm.
OrmathulakRain of Fire (puddles)2.6 sStep off the circles.
OrmathulakInfernal Seal (adds, immune)50% healthAt 50% immune until 3 Infernal Seals die.
TalathFrost Lance (line)2.6 sSidestep the beam.
TalathWinter Ring (ring)2.6 sHug him or run out.
TalathDeep Freeze (line of sight)3.5 sHide behind a pillar.
GloomfireGloom Cross (cross)2.6 sStand on a diagonal.
GloomfireShadow Pursuit (follows you)2.6 sWalk out once it stops.
GloomfireEclipse (channel)9.0 sKill the Gloom Totem in time.
SagaStorm Verse (puddles)2.6 sStep off the marks.
SagaThunder Cone (cone)2.6 sStep to her side.
SagaChorus (soak)2.6 sThree or more stand in the circle.
Legendary WarriorWhirlwind (circle)2.8 sBack off 2 sqm.
Legendary WarriorCharge (line)2.8 sSidestep the line.
Legendary WarriorSundered (stacks)on its hitsHis hits stack Sundered (+3% damage taken): step away now and then.