
Pocket bosses
A private copy of a world, island or raid boss, any time: 3 charges a day per boss.
How it works
Open it with the Pocket button of the Boss Spawns window (Adventure > Boss Spawns), alone or with your party from a protection zone; every member spends a charge.
3 charges per boss and day (new ones at 00:00 server time). Bonus charges stay over the reset: at most 6 held and 3 added a day.
The boss is scaled to the party size. A lethal hit carries you out without dying; the charge stays spent.
After a boss's scheduled or contested fight rewarded you, its pocket waits 60 minutes.
Rewards
Less than the scheduled fight: experience and the corpse are cut (even the items that always drop are not sure), Conquest Tokens on top.
World bosses also give each player 60% of their event's base orbs and one roll of the boss's set at 9%.
The boss passive point counts for a pocket kill too: nobody is locked out by the clock.
| Bosses | Level | Experience | Loot | Time | Tokens |
|---|---|---|---|---|---|
| World bosses | 300 | 60% | 60% | 15 min | 3 |
| Island bosses | 250 | 60% | 60% | 12 min | 2 |
| Raid bosses (random raids) | 150 | 60% | 60% | 10 min | 1 |
The scheduled fights
Island and raid bosses spawned in the world give every helper whose damage and healing reach 2% of the boss's health a personal loot roll; the corpse owner keeps the corpse.
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World bosses