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Pocket bosses

Pocket bosses

A private copy of a world, island or raid boss, any time: 3 charges a day per boss.

How it works

Open it with the Pocket button of the Boss Spawns window (Adventure > Boss Spawns), alone or with your party from a protection zone; every member spends a charge.

3 charges per boss and day (new ones at 00:00 server time). Bonus charges stay over the reset: at most 6 held and 3 added a day.

The boss is scaled to the party size. A lethal hit carries you out without dying; the charge stays spent.

After a boss's scheduled or contested fight rewarded you, its pocket waits 60 minutes.

Rewards

Less than the scheduled fight: experience and the corpse are cut (even the items that always drop are not sure), Conquest Tokens on top.

World bosses also give each player 60% of their event's base orbs and one roll of the boss's set at 9%.

The boss passive point counts for a pocket kill too: nobody is locked out by the clock.

BossesLevelExperienceLootTimeTokens
World bosses30060%60%15 min3
Island bosses25060%60%12 min2
Raid bosses (random raids)15060%60%10 min1

The scheduled fights

Island and raid bosses spawned in the world give every helper whose damage and healing reach 2% of the boss's health a personal loot roll; the corpse owner keeps the corpse.