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The Marrow Crypts

The Marrow Crypts

Dungeon, level 1000. Boss: Ossivane the Gravecage.

Overview

Catacombs of dark sand, slate and bones, level 1000 and up, alone (the queue sends one player in). A run lasts 15 min; the speed challenge asks for 6 min.

1 floor of 104 x 84, 102 monsters of level 1000-1050 in packs: Scaleborn, Ice Lich, Spirit of Purity, Twisted Shaper, Celestial Wyrm. The boss room stays shut behind a gate until 85% of them are dead; then it opens and the boss appears.

Boss: Ossivane the Gravecage (level 1100). Its health grows by its own curve, 100% to 225% from difficulty 1 to 6, the other monsters' 94% to 129%; damage, experience, gold and loot follow the difficulty table.

Mechanics

The boss fight:

MechanicWarningCounterplay
Grave Slam (circle)2.8 sEverything within 3 sqm: back off.
Rib Cage (ring)2.8 sA ring of ribs: hug him or run out past it.
Marrow Reliquary (adds, immune)50% healthAt 50% he takes no damage until the 2 Marrow Reliquaries die (about 15 s each alone).
Grave Dust (stacks)on its hitsHis hits stack Grave Dust (+3% damage taken each): step away now and then.

Boss chest

Every finisher gets the boss chest at the end of a won run, straight into the backpack (the inbox when it is full): gold to the bank, pieces of the boss's own gear with at least the rarity below (item find can raise it), at the boss's item level plus the bonus, and orb rolls.

DifficultyGoldGearRarityItem levelOrb rolls
1150,0001Rare+01
2262,5001Epic+11
3300,0002Legendary+21
4450,0002Exotic+32
5600,0003Mythic+42
6750,0003Chaos+53

Challenges

ChallengeGoalPoints
Speed RunnerFinish in under 6 minutes.5
FlawlessFinish without anyone dying.10

More

Queue and difficulty: Dungeons.