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The Fallen Sanctum

The Fallen Sanctum

Dungeon, level 1600. Boss: Vaelith the Fallen Seraph.

Overview

A drowned shrine of wet caves and gilded chapels, level 1600 and up, alone (the queue sends one player in). A run lasts 15 min; the speed challenge asks for 6 min.

1 floor of 104 x 84, 103 monsters of level 1600-1650 in packs: Bloodantler Fiend, Cinderskull Reaver, Rimeshroud Revenant, Cinderhorn Juggernaut, Wraithbone Stalker. The boss room stays shut behind a gate until 85% of them are dead; then it opens and the boss appears.

Boss: Vaelith the Fallen Seraph (level 1700). Its health grows by its own curve, 100% to 225% from difficulty 1 to 6, the other monsters' 46% to 71%; damage, experience, gold and loot follow the difficulty table.

Mechanics

The boss fight:

MechanicWarningCounterplay
Fallen Cross (cross)2.7 sBeams of light through her: stand on a diagonal.
Judgement (follows you)2.7 sIt follows you, then stops: walk out.
Last Hymn (soak)2.7 sStand in the circle: alone you take 60% of your health; nobody in it: 45% to all.
Gilded Ward (adds, shield)50% healthAt 50% she takes 70% less damage until the 2 Gilded Wards die.

Boss chest

Every finisher gets the boss chest at the end of a won run, straight into the backpack (the inbox when it is full): gold to the bank, pieces of the boss's own gear with at least the rarity below (item find can raise it), at the boss's item level plus the bonus, and orb rolls.

DifficultyGoldGearRarityItem levelOrb rolls
1250,0001Rare+01
2437,5001Epic+11
3500,0002Legendary+21
4750,0002Exotic+32
51,000,0003Mythic+42
61,250,0003Chaos+53

Challenges

ChallengeGoalPoints
Speed RunnerFinish in under 6 minutes.5
FlawlessFinish without anyone dying.10

More

Queue and difficulty: Dungeons.