
Dungeons
Queue, 6 difficulties, speed and flawless challenges.
How they work
Step on a dungeon's entry or open Adventure > Dungeons: pick a difficulty and join the queue; the group goes in together.
Kill 85% of the dungeon's monsters to unlock its boss, then kill the boss. A run lasts at most 15 min. Each finished difficulty unlocks the next one.
Speed and flawless challenges give points; solo and group rankings keep the best times.
Dungeons
| Dungeon | Boss |
|---|---|
| Prince Skeletal | |
| Master Of The Elements | |
| Forbidden Chevalier | |
| The Rootmaw | |
| Vault Keeper Ossrim | |
| Ossivane the Gravecage | |
| Forgewarden Kharzun | |
| Vaelith the Fallen Seraph | |
| Azhkarrath the Chained Wyrm |
Difficulty
What each difficulty does to the dungeon's monsters (health, damage) and to your rewards (experience, gold, an extra loot roll).
| Level | Health | Damage | Experience | Gold | Extra loot |
|---|---|---|---|---|---|
| 1 | 100% | 100% | +0% | +0% | +0% |
| 2 | 200% | 130% | +75% | +75% | +0% |
| 3 | 320% | 190% | +100% | +100% | +15% |
| 4 | 500% | 280% | +200% | +200% | +30% |
| 5 | 800% | 400% | +300% | +300% | +45% |
| 6 | 1300% | 600% | +400% | +400% | +60% |