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Diamond

Diamond

Weapon: Holy Damage; armour: Elemental Resistances; jewellery: Holy Resistance

Effects by tier

A gem gives one effect, chosen by the item it sits in: weapons, armour (every other gear) or jewellery (amulets and rings). Remove = gold to take it out intact (Shatter is free and destroys it).

TierWeaponArmourJewelleryRemove
ChippedHoly Damage +2%Elemental Resistances +1%Holy Resistance +2%2000
FlawedHoly Damage +4%Elemental Resistances +1%Holy Resistance +3%6000
PolishedHoly Damage +6%Elemental Resistances +2%Holy Resistance +4%20000
FlawlessHoly Damage +9%Elemental Resistances +3%Holy Resistance +6%60000
PerfectHoly Damage +12%Elemental Resistances +4%Holy Resistance +8%200000

Caps (all gems together)

Holy Damage at most 40%.

Elemental Resistances: spread over each elemental resistance, under their caps.

Holy Resistance at most 30%.

Combining

Three gems of one type and tier make one of the next tier (Chipped > Flawed > Polished > Flawless > Perfect).

Sources

SourceHow
Monster dropsPer kill by monster tier: Normal 0.25%, Magic 1.5%, Rare 5%, Legendary 15%, Boss 30%; the gem type is random, the tier by monster level.
Bounty boardFinished contracts: hunt 30%, elite 50%, boss 100% chance of a gem; 2 in the weekly chest.
Rift chest1 + 0.2 per rift tier.
World boss2 for every eligible player.