
Mana on Hit
Suffix, Weapon, Jewel, Other, Quiver. +1 (T1) to +14-22 (T8)
Overview
Chaos modifier, suffix.
On an item: Mana on Hit +14-22 (T8).
Cap: at most 80 from all equipped items together.
Tiers
| Tier | Item level | Value | Tier weight |
|---|---|---|---|
| T1 | 1+ | +1 | 100 |
| T2 | 15+ | +1-2 | 90 |
| T3 | 30+ | +2-4 | 80 |
| T4 | 50+ | +3-6 | 65 |
| T5 | 70+ | +5-8 | 50 |
| T6 | 95+ | +7-12 | 35 |
| T7 | 120+ | +10-16 | 22 |
| T8 | 140+ | +14-22 | 12 |
Rolls on
Weapons, Jewellery (amulets, rings), Other gear (gloves, belts...) and Quivers (with a bow or crossbow).
Chance per roll on a fresh item
Among every modifier an item of that kind may roll, powers not counted (weights):
| Kind | Weight | Chance |
|---|---|---|
| Weapon | 5 of 171 | 2.9% |
| Jewel | 5 of 172 | 2.9% |
| Other | 5 of 127 | 3.9% |
| Quiver | 5 of 85 | 5.9% |
Rules
A suffix: a rarity allows only so many prefixes and suffixes (see Basics > Rarity).
An item carries each modifier once at most.
Orbs
| Orb | What it does to this modifier |
|---|---|
| Can roll it on a normal item (Common 65%, Uncommon 35%). | |
| Can roll it on a normal item (Rare 55%, Epic 30%, Legendary 15%). | |
| Adds it at random when the item has an open suffix and suits it. | |
| Rolls every unbound modifier again: it may come or go. | |
| New rarity (often none): every modifier rolled again. | |
| May remove it (one random unbound modifier). | |
| Removes it when you pick it on the bench. | |
| Removes it with the rarity and every other modifier. | |
| New value inside its tier (unless bound). | |
| New tier (by item level) and value when you pick it. | |
| Binds it: Tempering, Unmaking, Excision, Reforging and Upheaval leave it alone. | |
| 40% improve (60% of those: one tier more on every unbound modifier), 60% nothing; it never ruins the item. | |
| Quality multiplies its value: +1% per stone, up to 20% (30% from Divine). |