
Thorns
Prefix, Shield, Armour, Legs. +1-4 (T1) to +90-150 (T8)
Overview
Chaos modifier, prefix.
On an item: Thorns +90-150 (T8).
Cap: at most 250 from all equipped items together.
Tiers
| Tier | Item level | Value | Tier weight |
|---|---|---|---|
| T1 | 1+ | +1-4 | 100 |
| T2 | 15+ | +3-8 | 90 |
| T3 | 30+ | +8-15 | 80 |
| T4 | 50+ | +15-30 | 65 |
| T5 | 70+ | +25-50 | 50 |
| T6 | 95+ | +40-80 | 35 |
| T7 | 120+ | +60-110 | 22 |
| T8 | 140+ | +90-150 | 12 |
Rolls on
Shields, Body armour and Legs.
Chance per roll on a fresh item
Among every modifier an item of that kind may roll, powers not counted (weights):
| Kind | Weight | Chance |
|---|---|---|
| Shield | 6 of 134 | 4.5% |
| Armour | 6 of 125 | 4.8% |
| Legs | 6 of 107 | 5.6% |
Rules
A prefix: a rarity allows only so many prefixes and suffixes (see Basics > Rarity).
An item carries each modifier once at most.
Orbs
| Orb | What it does to this modifier |
|---|---|
| Can roll it on a normal item (Common 65%, Uncommon 35%). | |
| Can roll it on a normal item (Rare 55%, Epic 30%, Legendary 15%). | |
| Adds it at random when the item has an open prefix and suits it. | |
| Rolls every unbound modifier again: it may come or go. | |
| New rarity (often none): every modifier rolled again. | |
| May remove it (one random unbound modifier). | |
| Removes it when you pick it on the bench. | |
| Removes it with the rarity and every other modifier. | |
| New value inside its tier (unless bound). | |
| New tier (by item level) and value when you pick it. | |
| Binds it: Tempering, Unmaking, Excision, Reforging and Upheaval leave it alone. | |
| 40% improve (60% of those: one tier more on every unbound modifier), 60% nothing; it never ruins the item. | |
| Quality multiplies its value: +1% per stone, up to 20% (30% from Divine). |