
Fire Weapon Damage
Prefix, Weapon. +1-3% (T1) to +22-35% (T8)
Overview
Weapon element, prefix.
The weapon deals this much extra damage as fire damage.
Tiers
| Tier | Item level | Value | Tier weight |
|---|---|---|---|
| T1 | 1+ | +1-3% | 100 |
| T2 | 15+ | +3-6% | 90 |
| T3 | 30+ | +5-9% | 80 |
| T4 | 50+ | +7-12% | 65 |
| T5 | 70+ | +10-16% | 50 |
| T6 | 95+ | +13-20% | 35 |
| T7 | 120+ | +17-26% | 22 |
| T8 | 140+ | +22-35% | 12 |
Rolls on
Weapons with an attack and no element of their own.
Chance per roll on a fresh item
Among every modifier an item of that kind may roll, powers not counted (weights):
| Kind | Weight | Chance |
|---|---|---|
| Weapon | 2 of 171 | 1.2% |
| Shield | 2 of 134 | 1.5% |
| Helmet | 2 of 145 | 1.4% |
| Armour | 2 of 125 | 1.6% |
| Legs | 2 of 107 | 1.9% |
| Boots | 2 of 94 | 2.1% |
| Jewel | 2 of 172 | 1.2% |
| Other | 2 of 127 | 1.6% |
Rules
A prefix: a rarity allows only so many prefixes and suffixes (see Basics > Rarity).
An item carries each modifier once at most.
At most 1 weapon element per weapon, and only on a weapon with an attack and no element of its own.
Orbs
| Orb | What it does to this modifier |
|---|---|
| Can roll it on a normal item (Common 65%, Uncommon 35%). | |
| Can roll it on a normal item (Rare 55%, Epic 30%, Legendary 15%). | |
| Adds it at random when the item has an open prefix and suits it. | |
| Rolls every unbound modifier again: it may come or go. | |
| New rarity (often none): every modifier rolled again. | |
| May remove it (one random unbound modifier). | |
| Removes it when you pick it on the bench. | |
| Removes it with the rarity and every other modifier. | |
| New value inside its tier (unless bound). | |
| New tier (by item level) and value when you pick it. | |
| Binds it: Tempering, Unmaking, Excision, Reforging and Upheaval leave it alone. | |
| 40% improve (60% of those: one tier more on every unbound modifier), 60% nothing; it never ruins the item. | |
| Quality multiplies its value: +1% per stone, up to 20% (30% from Divine). |