
Orb of Fate
Rolls a new random rarity, often none; item level and quality stay. Not on an item with a bound modifier.
What it does
Rolls a new random rarity, often none; item level and quality stay. Not on an item with a bound modifier.
Rules
Not on an item with a bound modifier.
Uniques, ruined items and stacks are refused; the crafting bench shows what an orb would do before you use it.
Used directly: Use with on the orb, then click the item.
On a Rift Key
Rerolls the values of a Rift Key's modifiers inside their ranges.
Sources
| Source | How |
|---|---|
| Monster drops | Per kill by monster tier: Normal 0.2%, Magic 1.5%, Rare 6%, Legendary 25%, Boss 40%; 1 at a time. Legendary monsters and bosses also drop one guaranteed currency item, this one 14.3% of the time. |
| Salvage | Combine 60 rune shards into one at the crafting bench. |
| Salvage bonus | Salvaging gear with a rarity sometimes gives a whole orb (0.5%-5% per item by rarity); 3.7% of those are this one. |
| Bounty board | Per contract by level band: 0/0/0/0/1/2 (x1.5 for elite and boss contracts); weekly chest: 1/1/2/2/3/4. |
| Rift chest | 0 + 0.06 per rift tier (fractions are a chance of one more), x the key's quantity bonus. |
| Sealed Coffer | 0 + 0.03 per rift tier. |
| Omen guardian chest | 2 per finisher. |
| World boss | 1 for every eligible player, plus a share of 25 split by contribution. |