
Elites
+50-300% magic, rare and legendary monsters
Effect
+50-300% magic, rare and legendary monsters.
Reward bonus: +0.1% quantity, +0.15% rarity per point.
Prefix: the monsters or the guardian get stronger.
Roll weight 100; on keys of tier 1 or higher.
Modifier tiers
The tier follows from the value; keys of tier 1-5 roll I-III, keys of tier 6-10 roll I-IV, keys of tier 11-15 roll II-V.
| Tier | Value | Raises the bonus caps |
|---|---|---|
| I | 50-75 | |
| II | 100-125 | |
| III | 150-200 | |
| IV | 225-250 | caps +8/+8/+6 |
| V | 275-300 | caps +16/+16/+12 |