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Rift Tiers and Rewards

Rift Tiers and Rewards

Level to enter, monsters and the chest of each tier.

Tiers

Tiers above 10 reuse the last window: +25 levels to enter and +15% health, damage and +10% rewards per tier.

TierLevel to enterMonster levels
1110080-180
22150140-240
33200200-320
44300280-420
55400380-520
66500480-640
77600580-740
88700680-840
99800780-940
1010900880-1100

The run

Every rift is a new generated map: a cave system, an open waste, a ruined complex or a cave with ruined chambers, sometimes on two floors, with the guardian's arena in the far corner. Its size follows the key's tier: tiers 1-5 160 x 160 tiles, 12 minutes; tiers 6-10 200 x 200 tiles, 13 minutes; tiers 11-15 240 x 240 tiles, 15 minutes.

The guardian comes after 75% of the monsters; 3 shared lives + 1 per extra player; up to 5 players.

About 132 monsters solo at tier 1 up to 402 at tier 15 on a map of typical size (+25% per extra player; a bigger map holds more), in packs of 5-7 over the whole map; about 102-166 alive at once, the rest gather ahead of you as you advance. Most monsters are husks: experience only. Magic and better monsters always carry loot, so a run drops about what fewer, tougher packs did.

Each extra player: +100% monster health in total (more packs, tougher monsters), +100% guardian health, +10% damage taken; every finisher's chest +12.5% (at most +50%) and +5% kill loot (at most +20%).

Chest (per player)

Gold: 5000 x tier squared to the bank.

Orb of Upheaval: 0.5 + 0.085 per tier; Orb of Fate: 0 + 0.06 per tier.

Item rolls: 2 + 0.5 per tier from the rift monsters' loot, gear with a rarity; one currency roll and one unique roll.

Gems and spell supports too (Gems and Supports tabs). Gold, orbs and rolls x (1 + quantity bonus).