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Arte da seção: Rifts

Rifts

  • Blighted Mending Blighted Mending Players receive 20-70% less healing
  • Brutality Brutality Monsters deal +15-60% damage
  • Cinderdeath Cinderdeath Slain monsters burst for 5-25% health
  • Dread Guardian Dread Guardian Guardian +50-250% health and damage
  • Echoing Spoils Echoing Spoils 5-25% chance of double loot
  • Elites Elites +50-300% magic, rare and legendary monsters
  • Emberbrand Emberbrand Monsters deal +10-50% of their damage as extra fire
  • Festering Wounds Festering Wounds Monster hits have a 10-50% chance to fester for 40% more as earth over 6 s
  • Flaying Hex Flaying Hex Players take 10-40% more physical damage
  • Fragile Fragile 1-2 fewer shared lives
  • Frostbrand Frostbrand Monsters deal +10-50% of their damage as extra ice
  • Gilded Trail Gilded Trail 30-100% chance of a fleeing Treasure Goblin
  • Haste Haste Monsters move +40-180 faster
  • Ironhide Ironhide Monsters take 10-40% less physical damage
  • Keen Fangs Keen Fangs Monster hits have a 5-30% chance to deal 50% more
  • Parched Veins Parched Veins Players do not regenerate mana
  • Reflection Reflection Monsters reflect 5-22% of the damage they take
  • Rimefloor Rimefloor Freezing ground under the players: 2-6% of max health a second and slowed
  • Sapping Hex Sapping Hex Players deal 10-30% less damage
  • Scorched Earth Scorched Earth Burning ground under the players: 2-6% of max health a second
  • Sealed Coffer Sealed Coffer 40-100% chance of a guarded coffer
  • Searing Hex Searing Hex Players take 10-40% more elemental damage
  • Single Brood Single Brood Every pack is of the rift's strongest kind
  • Spiteglass Spiteglass Monsters reflect 5-22% of the elemental damage they take
  • Stormbrand Stormbrand Monsters deal +10-50% of their damage as extra energy
  • Swarm Swarm +1-5 monsters in every pack
  • Teeming Teeming +20-70% monster packs
  • Twin Guardians Twin Guardians Twin guardians, 55-85% health each
  • Veilbreach Veilbreach 5-25% of slain monsters tear open a breach of two more
  • Veilstorm Veilstorm Marked storm strikes near the players: 10-30% of max health
  • Vitality Vitality Monsters have +20-90% health
  • Waning Veil Waning Veil The rift closes 15-40% sooner
  • Warbands Warbands 10-40% of packs are rare warbands
  • Warding Warding Monsters resist 10-40% elemental damage
  • Withering Withering Players do not regenerate health
  • Wrathful Guardian Wrathful Guardian The guardian's nova hits for 10-30% of max health every 8 s; it calls thralls
  • Rift Keys Rift Keys Where keys come from and the orbs that work on them.
  • Rift Tiers and Rewards Rift Tiers and Rewards Level to enter, monsters and the chest of each tier.
  • Omens Omens Guardian arenas opened with Omen Keys.
  • Key
  • Rift Atlas Rift Atlas First completions give points; spend them on a map of rift bonuses (96 points in all).
  • Rift Themes and Guardians Rift Themes and Guardians The 4 rift themes, their maps and the guardian at the end of each.