
Sigil of Cinders
Keystone. Mystic, Elementalist, Illusionist, Templar, Inquisitor, Sentinel.
Effect
Mystic and Templar lines: fire and holy spell hits ignite (15% of the hit over 4 s). A spell that hits one enemy brands it for 8 s: every second the sigil burns enemies within 1 sqm for 5% of that hit and jumps on when its bearer dies; ignited monsters spread the burn to 2 more when they die. Damage that is not fire or holy is 20% less.
Who
Classes: Mystic, Elementalist, Illusionist, Templar, Inquisitor, Sentinel.