Cinderclaw Band
Ring, level 80. Axe +3, Club +3, Fire Absorb +8%, Magic Level +1, Sword +3
Description
A claw of fire clamped around the finger. (Requires level 80.) Part of the Embers of Aranoth set.
Stats
Axe +3
Club +3
Fire Absorb +8%
Magic Level +1
Sword +3
Item
| Slot | Ring |
| Required level | 80 |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.1%, Legendary 0.2%, Boss 0.3% (x item find). |
| Expected effort | ~1 in 500 legendary kills, ~1 in 330 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Hellfire Fighter, Fire Devil, Massive Fire Elemental, Hellhound, Dragon Lord, Blazebringer, Demon, Diabolic Imp, Hellspawn, Defiler, Destroyer. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 1000 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 30. Bought pieces are made like a drop. |
| Bad-luck protection | Set pieces: every miss gives +5% of the base chance on your next roll (at most x4); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. As a set piece it salvages for 8 rune shards and 100 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).
Part of the set Embers of Aranoth: its bonuses are on the Sets tab.