Oathkeeper's Standard
Shield, level 180. Defense 36, Physical Absorb +3%, Shielding +2
Description
Those who stand under it keep their oaths. Vigils: each reserves 10% less and reaches 2 sqm farther. (Requires level 180. Warrior, Mystic, Necromancer, Monk and Templar lines.)
Stats
Defense 36
Physical Absorb +3%
Shielding +2
Item
| Slot | Shield |
| Required level | 180 |
| Worn by | Warrior, Mystic, Necromancer, Monk and Templar lines |
| Drops from | Legendary monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only legendary or stronger monsters: per kill Legendary 0.28%, Boss 0.42% (x item find). |
| Expected effort | ~1 in 360 legendary kills, ~1 in 240 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Juggernaut, Behemoth, Minotaur, Orc Warlord, Destroyer, Dragon Lord, Hand of Cursed Fate, Demon, Hellhound, Fire Devil, Hellfire Fighter. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 870 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 130. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 87 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).