Ring of the Last Ember
Ring, level 70.
Description
One spark left. Make it count. (Requires level 70.)
Stats
The base item's own stats (no extra stats of its own).
Item
| Slot | Ring |
| Required level | 70 |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.1%, Legendary 0.2%, Boss 0.3% (x item find). |
| Expected effort | ~1 in 500 legendary kills, ~1 in 330 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Hellfire Fighter, Fire Devil, Massive Fire Elemental, Hellhound, Dragon Lord, Blazebringer, Phantom Shade, Shadowgeist, Nightdweller, Abyssal Shadowfiend, Lost Soul, Nightstalker, Death Mage. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 710 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 20. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 71 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).