Tear of the Void
Amulet, level 100. Armor 2, Death Absorb +10%, Magic Level +2, Physical Absorb +5%
Description
A single drop of the dark, held in black stone. (Requires level 100.)
Stats
Armor 2
Death Absorb +10%
Magic Level +2
Physical Absorb +5%
Item
| Slot | Amulet |
| Required level | 100 |
| Drops from | Legendary monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only legendary or stronger monsters: per kill Legendary 0.28%, Boss 0.42% (x item find). |
| Expected effort | ~1 in 360 legendary kills, ~1 in 240 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Phantom Shade, Shadowgeist, Nightdweller, Abyssal Shadowfiend, Lost Soul, Nightstalker, Death Mage, Warlock, Lich, Dark Torturer, Infernalist, Necromancer, Priestess. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 750 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 50. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 75 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).