Shard of the Long Winter
Wand / rod, level 100. Range 3, Ice Absorb +6%, Magic Level +4, Mana Leech: chance +4%, amount +4%
Description
Cold enough to crack what it touches, and what that touches. Winter's Lattice: shatters deal 2% more of the maximum health and reach 1 sqm further. (Requires level 100.)
Stats
Range 3
Ice Absorb +6%
Magic Level +4
Mana Leech: chance +4%, amount +4%
Item
| Slot | Wand / rod |
| Required level | 100 |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.1%, Legendary 0.2%, Boss 0.3% (x item find). |
| Expected effort | ~1 in 500 legendary kills, ~1 in 330 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Warlock, Lich, Dark Torturer, Infernalist, Necromancer, Priestess, Death Mage, Phantom Shade, Shadowgeist, Nightdweller. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 750 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 50. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 75 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).