Snarewalker Greaves
Boots, level 120. Armor 3, Distance +2, Earth Absorb +4%
Description
Every step leaves something behind. Snares: one more trap may be out, traps arm 0.3 s sooner and hit 10% harder. (Requires level 120. Ranger and Thief lines.)
Stats
Armor 3
Distance +2
Earth Absorb +4%
Item
| Slot | Boots |
| Required level | 120 |
| Worn by | Ranger and Thief lines |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.1%, Legendary 0.2%, Boss 0.3% (x item find). |
| Expected effort | ~1 in 500 legendary kills, ~1 in 330 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Phantom Shade, Shadowgeist, Nightdweller, Abyssal Shadowfiend, Lost Soul, Nightstalker, Death Mage, Bonelord, Elder Bonelord, Crypt Shambler. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 780 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 70. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 78 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).