Grasp of the Pyre Saint
Fist weapon, level 650. Attack 64, Defense 24, Critical Hit: chance +4%, damage +15%, Fire Absorb +6%, Fist +5
Description
A saint walked into the pyre and did not stop; only the hand came back out. (Requires level 650, Monks only.)
Stats
Attack 64
Defense 24
Critical Hit: chance +4%, damage +15%
Fire Absorb +6%
Fist +5
Item
| Slot | Fist weapon |
| Required level | 650 |
| Drops from | Legendary monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only legendary or stronger monsters: per kill Legendary 0.32%, Boss 0.48% (x item find). |
| Expected effort | ~1 in 310 legendary kills, ~1 in 210 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Inferno Juggernaut, Nightflare Dreadknight, Orclops Ravager, Grindmaw the Mauler, Royal Man, Grove Keeper, Garack, Dreamgorger. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 1580 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): always on sale. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 158 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).