Stormcaller Recurve
Distance weapon, level 70. Hit Chance 5, Distance +4, Energy Absorb +4%
Description
The string hums before the storm does. Your bow hits arc to one more enemy for 25% as energy (with Stormstring: one more arc). (Requires level 70.)
Stats
Hit Chance 5
Distance +4
Energy Absorb +4%
Item
| Slot | Distance weapon |
| Required level | 70 |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.1%, Legendary 0.2%, Boss 0.3% (x item find). |
| Expected effort | ~1 in 500 legendary kills, ~1 in 330 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Juggernaut, Behemoth, Minotaur, Orc Warlord, Destroyer, Dragon Lord, Hand of Cursed Fate, Demon, Hellhound, Fire Devil, Hellfire Fighter. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 710 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 20. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 71 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).