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Pocket bosses

Pocket bosses

A private copy of a time-gated or contested boss, any time, for less reward.

In short

The world bosses, the island bosses and the random raid bosses each have a pocket: a private arena with that boss, opened any time with the Pocket button of the Boss Spawns window, alone or with your party.

Every character has 3 charges a day per boss (new ones at 00:00); every party member spends one. Bonus charges stay over the reset (at most 6 held, 3 added a day).

The boss is scaled to the party. It pays less than the scheduled fight: experience and loot are cut (even the always-dropped items are not sure), and world bosses give a smaller share of their event reward with one roll of their set.

The boss passive point counts for a pocket kill as for any other kill: no one is locked out by the clock.

A lethal hit carries you out without dying; the charge stays spent. After a boss's event rewarded you, its pocket waits 60 minutes.

BossesLevelExperienceLootTimeTokens
World bosses30060%60%15 min3
Island bosses25060%60%12 min2
Raid bosses15060%60%10 min1

The scheduled fights

Island and raid bosses spawned in the world: every helper whose damage and healing reach 2% of the boss's health gets a personal loot roll, not only the corpse owner.