
The Marrow Crypts
Dungeon, level 1000. Boss: Ossivane the Gravecage.
Overview
Catacombs of dark sand, slate and bones, level 1000 and up, alone (the queue sends one player in). A run lasts 15 min; the speed challenge asks for 6 min.
1 floor of 104 x 84, 102 monsters of level 1000-1050 in packs: Scaleborn, Ice Lich, Spirit of Purity, Twisted Shaper, Celestial Wyrm. The boss room stays shut behind a gate until 85% of them are dead; then it opens and the boss appears.
Boss: Ossivane the Gravecage (level 1100). Its health grows by its own curve, 100% to 225% from difficulty 1 to 6, the other monsters' 94% to 129%; damage, experience, gold and loot follow the difficulty table.
Mechanics
The boss fight:
| Mechanic | Warning | Counterplay |
|---|---|---|
| Grave Slam (circle) | 2.8 s | Everything within 3 sqm: back off. |
| Rib Cage (ring) | 2.8 s | A ring of ribs: hug him or run out past it. |
| Marrow Reliquary (adds, immune) | 50% health | At 50% he takes no damage until the 2 Marrow Reliquaries die (about 15 s each alone). |
| Grave Dust (stacks) | on its hits | His hits stack Grave Dust (+3% damage taken each): step away now and then. |
Boss chest
Every finisher gets the boss chest at the end of a won run, straight into the backpack (the inbox when it is full): gold to the bank, pieces of the boss's own gear with at least the rarity below (item find can raise it), at the boss's item level plus the bonus, and orb rolls.
| Difficulty | Gold | Gear | Rarity | Item level | Orb rolls |
|---|---|---|---|---|---|
| 1 | 150,000 | 1 | Rare | +0 | 1 |
| 2 | 262,500 | 1 | Epic | +1 | 1 |
| 3 | 300,000 | 2 | Legendary | +2 | 1 |
| 4 | 450,000 | 2 | Exotic | +3 | 2 |
| 5 | 600,000 | 3 | Mythic | +4 | 2 |
| 6 | 750,000 | 3 | Chaos | +5 | 3 |
Challenges
| Challenge | Goal | Points |
|---|---|---|
| Speed Runner | Finish in under 6 minutes. | 5 |
| Flawless | Finish without anyone dying. | 10 |
More
Queue and difficulty: Dungeons.
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Dungeons