
Nemesis
A monster that kills you may come back for you, by name.
Birth
When a regular monster kills a character of level 50 or more, there is a 25% chance it becomes that character's Nemesis. Bosses, summons, treasure goblins and the monsters of events and instances never do, and neither does a death with a player involved.
One Nemesis per character. After one ends, no new one for 6 h. Above 200 active Nemeses on the server the chance falls, down to none at 300.
The Nemesis
It gets a name and an epithet that names you ("Varkh, Bane of Varek" for a character called Varek), a level 10-20% above the monster that killed you, a black skull, a blood-red glow and one trait.
While you hunt its kind, or monsters near its level, each kill has a 4% chance to call it: "You feel a familiar hatred watching you..." It appears a few tiles away, at most every 15 min, and fades after 5 minutes if you do not finish it.
It only appears for you, only hurts you and your party, and only you and your party can hurt it.
If it kills you again it grows: +10% level, a second trait and a new epithet (Twice-Slayer of Varek, Thrice-Slayer of Varek, Doom of Varek), up to 4 kills. A Nemesis you have not met for 14 days loses your trail.
Traits
| Trait | Effect |
|---|---|
| Vengeful | Hits 50% harder below half health. |
| Swift | Much faster. |
| Thorned | Reflects 15% of the damage it takes. |
| Regenerating | Heals 2% of its health every few seconds. |
| Stalker | Steps out of the shadows next to its victim. |
Rewards
Slay it yourself: a trophy with its name engraved (once per Nemesis, cannot be sold or traded), the title Avenger of Self and a loot bonus in its corpse (at most once every 20 h).
A party member slays it: the Nemesis Hunter bounty of 10,000 gold plus 200 per level to their bank (at most once every 6 h, never for your own account or connection, never for a Nemesis younger than 10 minutes). After 3 of them, the title Nemesis Hunter.
Hardcore characters can have a Nemesis too; their reward is the trophy.