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Ruby

Ruby

Weapon: Fire Damage; armour: Max Health; jewellery: Fire Resistance

Effects by tier

A gem gives one effect, chosen by the item it sits in: weapons, armour (every other gear) or jewellery (amulets and rings). Remove = gold to take it out intact (Shatter is free and destroys it).

TierWeaponArmourJewelleryRemove
ChippedFire Damage +2%Max Health +20Fire Resistance +2%2000
FlawedFire Damage +4%Max Health +45Fire Resistance +3%6000
PolishedFire Damage +6%Max Health +80Fire Resistance +4%20000
FlawlessFire Damage +9%Max Health +130Fire Resistance +6%60000
PerfectFire Damage +12%Max Health +200Fire Resistance +8%200000

Caps (all gems together)

Fire Damage at most 40%.

Max Health at most 2000.

Fire Resistance at most 30%.

Combining

Three gems of one type and tier make one of the next tier (Chipped > Flawed > Polished > Flawless > Perfect).

Sources

SourceHow
Monster dropsPer kill by monster tier: Normal 0.25%, Magic 1.5%, Rare 5%, Legendary 15%, Boss 30%; the gem type is random, the tier by monster level.
Bounty boardFinished contracts: hunt 30%, elite 50%, boss 100% chance of a gem; 2 in the weekly chest.
Rift chest1 + 0.2 per rift tier.
World boss2 for every eligible player.