
The professions
Gather materials, sell them to a Material Broker, earn an experience bonus
What they are
Four gathering professions, each with its own level 1-100: Delving (ore veins), Wortcunning (herb patches), Flaying (corpses of beasts and reptiles) and Angling (fishing). They make no gear and no orbs: what you gather is sold to a Material Broker (one stands next to every temple; in Cinderhold and Mirewake in the Hall of Services).
Every profession level above 1 adds 0.0253% experience from monsters, all four together at most +10% (every profession at 100).
Experience bonus with all four at a level
| Level | Bonus |
|---|---|
| 10 | 0.91% |
| 25 | 2.43% |
| 50 | 4.96% |
| 75 | 7.49% |
| 100 | 10% |
Tiers
| Tier | Profession | Character | Base price |
|---|---|---|---|
| Common | 1 | 8 | 20 |
| Fine | 20 | 40 | 80 |
| Rare | 40 | 100 | 350 |
| Grim | 60 | 250 | 800 |
| Infernal | 80 | 500 | 4000 |
Selling
Each week every material gets one of the demand multipliers x1.5, x1.25, x1, x1, x0.75 (Economy > Professions shows the week's board). Per material and day the broker pays the full price for 100 units, then 50% of it up to 200, then takes no more until the next day.