
Rift Keys
Where keys come from and the orbs that work on them.
Keys
A key has a tier (1-15) and up to 3 modifiers. Modifiers on a drop: 1: 50%, 2: 35%, 3: 15%.
The modifiers make the rift harder and raise its rewards: quantity, rarity, experience, at most +80%/+75%/+60% (raised by tier IV and V modifiers).
Sources
| Source | How |
|---|---|
| Finished rift | 30% + 10% per modifier (at most 60%) for a next key; 50% + 10% per modifier of those are one tier higher. |
| Rift monsters | Rare 2%, legendary 6%: a key of the rift's tier. |
| Monsters | Tier-1 keys: 0.05% per kill (Normal x1, Magic x3, Rare x8, Legendary x20, Boss x40) from monsters of hunting level 60 or more and at least 40% of yours. |
| Bounty board | Tier-1 key for a finished contract: hunt 25%, elite 50%, boss 100%. |
Orbs on Rift Keys
| Orb | On a key |
|---|---|
| Gives a Rift Key without modifiers one modifier. | |
| Gives a Rift Key without modifiers two or three modifiers. | |
| Adds one modifier to a Rift Key (three at most). | |
| Removes one random modifier of a Rift Key. | |
| Removes every modifier of a Rift Key. | |
| Rerolls the modifiers of a Rift Key (one to three new ones). | |
| Rerolls the values of a Rift Key's modifiers inside their ranges. | |
| Rolls the values of a Rift Key's modifiers again inside their ranges. | |
| Removes one modifier of a Rift Key. |