Bloodsworn Reaver
Melee, level 300, 6 pieces. Berserker, two-handed Warrior.
Description
Sworn on the Blood Colossus's own altar: every wound you open must stay open.
Pieces
| Piece | Slot | Level |
|---|---|---|
| Weapon (two-handed: 2 pieces) | 300 | |
| Helmet | 300 | |
| Body armour | 300 | |
| Legs | 300 | |
| Boots | 300 |
Bonuses
| Worn | Bonus |
|---|---|
| 2 pieces | Chance to Bleed +10%, Damage over Time +15% |
| 4 pieces | Hemorrhage: a monster that dies bleeding from you passes the bleed to 3 monsters within 2 sqm |
| 6 pieces | Axe Fighting +3, Red Harvest: your critical hits open a fresh bleed on the target |
Sources
| Source | How |
|---|---|
| World bosses | Vharok the Blood Colossus: 0.48% per kill and piece (x item find), and the bosses' participation reward rolls them with the other boss uniques. |
| Rift chest | Ashen Crypt rifts from key tier 5: 2.5% per finisher's chest, +0.25% per tier above, at most 8%. |
| Who | Characters of level 250 or more (the set's level - 50); item find raises the chances. |
| Conquest vendor | Any piece you choose: 1260 Conquest Tokens, once it dropped for you or from level 250. |
| Bad-luck protection | Set pieces: every miss gives +5% of the base chance on your next roll (at most x4); a drop starts again. |
Rules
A piece counts when it is worn in its slot and you have its level; the same piece twice counts once.
A two-handed weapon counts as two pieces.
Number bonuses add to your gear's modifiers under the same caps; a set never lifts a cap.
Pieces are uniques: no orb changes them, they keep one socket; salvage gives 8 rune shards; a transmog look keeps the bonus.