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Embers of Aranoth

Embers of Aranoth

Healer / support, level 70, 6 pieces. Illusionist, Elementalist holding the line.

Description

The armour of the last warden-mage of Aranoth, who held the burning gate until the gate itself gave way.

Pieces

PieceSlotLevel
Hornsworn HelmHornsworn HelmHelmet70
Cindermail CoatCindermail CoatBody armour80
Emberveil GreavesEmberveil GreavesLegs250
Bloodstep BootsBloodstep BootsBoots150
EmberwardenEmberwardenShield90
Cinderclaw BandCinderclaw BandRing100

Bonuses

WornBonus
2 piecesMagic Level +1, Fire Resistance +6%
4 piecesDamage Taken from Monsters -5%, Block Chance +4%
6 piecesMaximum Health +6%, Pyre Bulwark: a hit you block or dodge sets the attacker ablaze for 40% of it as fire over 6 s

Sources

SourceHow
MonstersEach piece drops as the unique it always was: see its Uniques page.
Conquest vendorAny piece you choose: 980-1010 Conquest Tokens, once it dropped for you or from level 20.
Bad-luck protectionSet pieces: every miss gives +5% of the base chance on your next roll (at most x4); a drop starts again.

Rules

A piece counts when it is worn in its slot and you have its level; the same piece twice counts once.

A two-handed weapon counts as two pieces.

Number bonuses add to your gear's modifiers under the same caps; a set never lifts a cap.

Pieces are uniques: no orb changes them, they keep one socket; salvage gives 8 rune shards; a transmog look keeps the bonus.