Embers of Aranoth
Healer / support, level 70, 6 pieces. Illusionist, Elementalist holding the line.
Description
The armour of the last warden-mage of Aranoth, who held the burning gate until the gate itself gave way.
Pieces
| Piece | Slot | Level |
|---|---|---|
| Helmet | 70 | |
| Body armour | 80 | |
| Legs | 250 | |
| Boots | 150 | |
| Shield | 90 | |
| Ring | 100 |
Bonuses
| Worn | Bonus |
|---|---|
| 2 pieces | Magic Level +1, Fire Resistance +6% |
| 4 pieces | Damage Taken from Monsters -5%, Block Chance +4% |
| 6 pieces | Maximum Health +6%, Pyre Bulwark: a hit you block or dodge sets the attacker ablaze for 40% of it as fire over 6 s |
Sources
| Source | How |
|---|---|
| Monsters | Each piece drops as the unique it always was: see its Uniques page. |
| Conquest vendor | Any piece you choose: 980-1010 Conquest Tokens, once it dropped for you or from level 20. |
| Bad-luck protection | Set pieces: every miss gives +5% of the base chance on your next roll (at most x4); a drop starts again. |
Rules
A piece counts when it is worn in its slot and you have its level; the same piece twice counts once.
A two-handed weapon counts as two pieces.
Number bonuses add to your gear's modifiers under the same caps; a set never lifts a cap.
Pieces are uniques: no orb changes them, they keep one socket; salvage gives 8 rune shards; a transmog look keeps the bonus.