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Hood of the Roaming Pyre

Hood of the Roaming Pyre

Helmet, level 20. Armor 7, Experience +8%, Health Regeneration +8 per Second

Description

Pilgrims of the pyre wore these on the road; the ash on it is still warm. Pilgrim's Pyre: On a monster hit of 4% of your health or more, a fire nova hits up to 4 monsters within 2 tiles for 19 plus 2 per level, every 5 s. For: Mystic, Templar, Necromancer. (Requires level 20.)

Stats

Armor 7

Experience +8%

Health Regeneration +8 per Second

Item

SlotHelmet
Required level20
Drops fromMagic monsters and stronger

Sources

SourceHow
Monster dropsOnly magic or stronger monsters: per kill Magic 0.25%, Rare 0.5%, Legendary 1%, Boss 1.5% (x item find).
Expected effort~1 in 100 legendary kills, ~1 in 65 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersTroll, Orc, Spider, Wolf, Skeleton, Poison Spider, Frost Troll, Wasp, Orc Spearman, Dwarf, Minotaur, Orc Warrior, Scorpion, Larva, Gutworm, Dwarf Soldier.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor630 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 63 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).