Hood of the Roaming Pyre
Helmet, level 20. Armor 7, Experience +8%, Health Regeneration +8 per Second
Description
Pilgrims of the pyre wore these on the road; the ash on it is still warm. Pilgrim's Pyre: On a monster hit of 4% of your health or more, a fire nova hits up to 4 monsters within 2 tiles for 19 plus 2 per level, every 5 s. For: Mystic, Templar, Necromancer. (Requires level 20.)
Stats
Armor 7
Experience +8%
Health Regeneration +8 per Second
Item
| Slot | Helmet |
| Required level | 20 |
| Drops from | Magic monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only magic or stronger monsters: per kill Magic 0.25%, Rare 0.5%, Legendary 1%, Boss 1.5% (x item find). |
| Expected effort | ~1 in 100 legendary kills, ~1 in 65 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Troll, Orc, Spider, Wolf, Skeleton, Poison Spider, Frost Troll, Wasp, Orc Spearman, Dwarf, Minotaur, Orc Warrior, Scorpion, Larva, Gutworm, Dwarf Soldier. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 630 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 63 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).