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Lantern-Ward Buckler

Lantern-Ward Buckler

Shield, level 25. Defense 26, Shielding +2, Block Chance +6%, Thorns +30

Description

A lantern hook is still bolted to its rim, for nights on the road. Lantern Ward: A single hit from a monster takes at most 25% of your maximum health. Healing on you is 10% lower. For: Warrior, Templar. (Requires level 25.)

Stats

Defense 26

Shielding +2

Block Chance +6%

Thorns +30

Item

SlotShield
Required level25
Drops fromMagic monsters and stronger

Sources

SourceHow
Monster dropsOnly magic or stronger monsters: per kill Magic 0.25%, Rare 0.5%, Legendary 1%, Boss 1.5% (x item find).
Expected effort~1 in 100 legendary kills, ~1 in 65 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersGhoul, Scarab, Ghost, Tarantula, Demon Skeleton, Mummy, Crypt Shambler, Vampire, Dwarf Guard, Gargoyle, Cyclops, Fire Elemental, Bonelord, Orc Berserker, Zombie, Dragon Hatchling.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor640 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 64 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).