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Tallow-Bell Mace

Tallow-Bell Mace

Club, level 15. Attack 31, Defense 14, Melee +2, Chance to Shock +12%, Life on Kill +25

Description

Its head was cast from a chapel bell; it still rings when it lands. Bell Toll: You deal 5% more damage per other monster within 3 tiles, up to 4. Alone you deal 8% less. For: Templar, Monk. (Requires level 15.)

Stats

Attack 31

Defense 14

Melee +2

Chance to Shock +12%

Life on Kill +25

Item

SlotClub
Required level15
Drops fromMagic monsters and stronger

Sources

SourceHow
Monster dropsOnly magic or stronger monsters: per kill Magic 0.25%, Rare 0.5%, Legendary 1%, Boss 1.5% (x item find).
Expected effort~1 in 100 legendary kills, ~1 in 65 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersTroll, Orc, Spider, Wolf, Skeleton, Poison Spider, Frost Troll, Wasp, Orc Spearman, Dwarf, Minotaur, Orc Warrior, Scorpion, Larva, Gutworm, Dwarf Soldier.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor620 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 62 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).