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Band of the Second Dawn

Band of the Second Dawn

Ring, level 25. Experience +5%, Life on Kill +20, Gold Find +10%

Description

A vow made after the first dawn burned; it keeps its wearer for the second. Second Dawn: A hit that leaves you under 30% health makes you take 40% less damage for 4 s, but blocks your healing meanwhile. Once per 90 s. (Requires level 25.)

Stats

Experience +5%

Life on Kill +20

Gold Find +10%

Item

SlotRing
Required level25
Drops fromMagic monsters and stronger

Sources

SourceHow
Monster dropsOnly magic or stronger monsters: per kill Magic 0.25%, Rare 0.5%, Legendary 1%, Boss 1.5% (x item find).
Expected effort~1 in 100 legendary kills, ~1 in 65 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersGhoul, Scarab, Ghost, Tarantula, Demon Skeleton, Mummy, Crypt Shambler, Vampire, Dwarf Guard, Gargoyle, Cyclops, Fire Elemental, Bonelord, Orc Berserker, Zombie, Dragon Hatchling.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor640 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 64 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).