Riftcaller
Wand / rod, level 80. Range 3, Magic Level +3, Mana Leech: chance +5%, amount +5%
Description
Tears a seam in the world and lets the death in. (Requires level 80.)
Stats
Range 3
Magic Level +3
Mana Leech: chance +5%, amount +5%
Item
| Slot | Wand / rod |
| Required level | 80 |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.1%, Legendary 0.2%, Boss 0.3% (x item find). |
| Expected effort | ~1 in 500 legendary kills, ~1 in 330 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Warlock, Lich, Dark Torturer, Infernalist, Necromancer, Priestess, Death Mage, Phantom Shade, Shadowgeist, Nightdweller, Abyssal Shadowfiend, Lost Soul, Nightstalker. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 720 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 30. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 72 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).
Season unique: during season 1 it drops only for that season's characters, afterwards for everyone.