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Crown of Ten Thousand Cinders

Crown of Ten Thousand Cinders

Helmet, level 1550. Armor 17, Fire Absorb +8%, Magic Level +3

Description

Each ember in it was a crown once. Each Ember a Crown: On a monster hit of 5% of your health or more, a fire nova hits up to 8 monsters within 2 tiles for 100 plus 1.2 per level, every 4 s. For: Warrior, Templar, Mystic, Necromancer. (Requires level 1550.)

Stats

Armor 17

Fire Absorb +8%

Magic Level +3

Item

SlotHelmet
Required level1550
Drops fromLegendary monsters and stronger

Sources

SourceHow
Monster dropsOnly legendary or stronger monsters: per kill Legendary 0.24%, Boss 0.36% (x item find).
Expected effort~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersEmbermaw Archon, Flarevein Wyrm, Glacial Hellcharger, Inferno Juggernaut, Nightflare Dreadknight, Plague Warbringer, Pyrrhaxis Master, Aegis Sentinel, Stonebark Titan, Vhalkareth Mortal Shell.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor2930 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1500. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 293 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).