Cinderheart Signet
Ring, level 1000. Axe +3, Club +3, Critical Hit: chance +6%, damage +25%, Distance +3, Fire Absorb +12%, Fist +3, Life Leech: chance +6%, amount +6%, Magic Level +3, Physical Absorb +5%, Sword +3
Description
The last coal of a dead sovereign, set in a ring. It is never cold. (Requires level 1000.)
Stats
Axe +3
Club +3
Critical Hit: chance +6%, damage +25%
Distance +3
Fire Absorb +12%
Fist +3
Life Leech: chance +6%, amount +6%
Magic Level +3
Physical Absorb +5%
Sword +3
Item
| Slot | Ring |
| Required level | 1000 |
| Drops from | Boss (bosses only) |
Sources
| Source | How |
|---|---|
| Monster drops | Boss monsters: per kill Boss 0.48% (x item find). |
| Expected effort | ~1 in 210 boss kills of the listed monsters (before item find). |
| Bosses | Ysgrath the Cinderheart. |
| Ascended spoils | Every finisher of a listed boss: 2 unique rolls (x6 find) after an Ascended Omen, 3 (x10 find) after the Cinderheart. |
| Conquest vendor | 5400 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 950. Bought pieces are made like a drop. |
| Bad-luck protection | Boss uniques: every miss gives +10% of the base chance on your next roll (at most x4); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 540 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).