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Cinderheart Signet

Cinderheart Signet

Ring, level 1000. Axe +3, Club +3, Critical Hit: chance +6%, damage +25%, Distance +3, Fire Absorb +12%, Fist +3, Life Leech: chance +6%, amount +6%, Magic Level +3, Physical Absorb +5%, Sword +3

Description

The last coal of a dead sovereign, set in a ring. It is never cold. (Requires level 1000.)

Stats

Axe +3

Club +3

Critical Hit: chance +6%, damage +25%

Distance +3

Fire Absorb +12%

Fist +3

Life Leech: chance +6%, amount +6%

Magic Level +3

Physical Absorb +5%

Sword +3

Item

SlotRing
Required level1000
Drops fromBoss (bosses only)

Sources

SourceHow
Monster dropsBoss monsters: per kill Boss 0.48% (x item find).
Expected effort~1 in 210 boss kills of the listed monsters (before item find).
BossesYsgrath the Cinderheart.
Ascended spoilsEvery finisher of a listed boss: 2 unique rolls (x6 find) after an Ascended Omen, 3 (x10 find) after the Cinderheart.
Conquest vendor5400 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 950. Bought pieces are made like a drop.
Bad-luck protectionBoss uniques: every miss gives +10% of the base chance on your next roll (at most x4); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 540 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).