Gutter-Saint's Mail
Body armour, level 35. Armor 12, Damage Taken from Monsters -6%, Health on Hit +6, Health Regeneration +6 per Second
Description
The gutter saint gave his mail away twice; it found its way back both times. Gutter Mercy: 6% of the damage you deal and 3% of your health per kill become a ward, up to 15% of your health. It absorbs damage and fades after 6 s. Healing on you is 20% lower. For: Warrior, Templar, Monk. (Requires level 35.)
Stats
Armor 12
Damage Taken from Monsters -6%
Health on Hit +6
Health Regeneration +6 per Second
Item
| Slot | Body armour |
| Required level | 35 |
| Drops from | Magic monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only magic or stronger monsters: per kill Magic 0.25%, Rare 0.5%, Legendary 1%, Boss 1.5% (x item find). |
| Expected effort | ~1 in 100 legendary kills, ~1 in 65 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Ghoul, Scarab, Ghost, Tarantula, Demon Skeleton, Mummy, Crypt Shambler, Vampire, Dwarf Guard, Gargoyle, Cyclops, Fire Elemental, Bonelord, Orc Berserker, Zombie, Dragon Hatchling. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 650 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 65 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).