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Gutter-Saint's Mail

Gutter-Saint's Mail

Body armour, level 35. Armor 12, Damage Taken from Monsters -6%, Health on Hit +6, Health Regeneration +6 per Second

Description

The gutter saint gave his mail away twice; it found its way back both times. Gutter Mercy: 6% of the damage you deal and 3% of your health per kill become a ward, up to 15% of your health. It absorbs damage and fades after 6 s. Healing on you is 20% lower. For: Warrior, Templar, Monk. (Requires level 35.)

Stats

Armor 12

Damage Taken from Monsters -6%

Health on Hit +6

Health Regeneration +6 per Second

Item

SlotBody armour
Required level35
Drops fromMagic monsters and stronger

Sources

SourceHow
Monster dropsOnly magic or stronger monsters: per kill Magic 0.25%, Rare 0.5%, Legendary 1%, Boss 1.5% (x item find).
Expected effort~1 in 100 legendary kills, ~1 in 65 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersGhoul, Scarab, Ghost, Tarantula, Demon Skeleton, Mummy, Crypt Shambler, Vampire, Dwarf Guard, Gargoyle, Cyclops, Fire Elemental, Bonelord, Orc Berserker, Zombie, Dragon Hatchling.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor650 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 65 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).