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Hornbinder Ring

Hornbinder Ring

Ring, level 60. Armor 2, Club +3

Description

A horn-ring from something that did not want to give it up. (Requires level 60.)

Stats

Armor 2

Club +3

Item

SlotRing
Required level60
Drops fromMagic monsters and stronger

Sources

SourceHow
Monster dropsOnly magic or stronger monsters: per kill Magic 0.06%, Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find).
Expected effort~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersJuggernaut, Behemoth, Minotaur, Orc Warlord, Destroyer, Dragon Lord, Hand of Cursed Fate, Demon, Hellhound, Fire Devil, Hellfire Fighter, Diabolic Imp, Hellspawn, Defiler.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor690 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 10. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 69 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).