Hornbinder Ring
Ring, level 60. Armor 2, Club +3
Description
A horn-ring from something that did not want to give it up. (Requires level 60.)
Stats
Armor 2
Club +3
Item
| Slot | Ring |
| Required level | 60 |
| Drops from | Magic monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only magic or stronger monsters: per kill Magic 0.06%, Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find). |
| Expected effort | ~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Juggernaut, Behemoth, Minotaur, Orc Warlord, Destroyer, Dragon Lord, Hand of Cursed Fate, Demon, Hellhound, Fire Devil, Hellfire Fighter, Diabolic Imp, Hellspawn, Defiler. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 690 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 10. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 69 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).