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Gorehammer

Gorehammer

Club, level 100. Attack 66, Defense 20, Critical Hit: chance +8%, damage +30%

Description

A two-handed argument that ends all debate. (Requires level 100.)

Stats

Attack 66

Defense 20

Critical Hit: chance +8%, damage +30%

Item

SlotClub
Required level100
Drops fromRare monsters and stronger

Sources

SourceHow
Monster dropsOnly rare or stronger monsters: per kill Rare 0.1%, Legendary 0.2%, Boss 0.3% (x item find).
Expected effort~1 in 500 legendary kills, ~1 in 330 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersJuggernaut, Behemoth, Minotaur, Orc Warlord, Destroyer, Dragon Lord, Hand of Cursed Fate, Demon, Hellhound, Fire Devil, Hellfire Fighter, Diabolic Imp, Hellspawn, Defiler.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor750 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 50. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 75 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).