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Cinder-Wick Wand

Cinder-Wick Wand

Wand / rod, level 10. Magic Level +2, Chance to Ignite +12%, Mana on Kill +15

Description

A candle wick that never burns down, bound in iron and old prayers. Wick Surplus: At 70% mana or more you deal 20% more damage. At 25% mana or less you deal 5% less. For: Mystic, Necromancer. (Requires level 10.)

Stats

Magic Level +2

Chance to Ignite +12%

Mana on Kill +15

Item

SlotWand / rod
Required level10
Drops fromMagic monsters and stronger

Sources

SourceHow
Monster dropsOnly magic or stronger monsters: per kill Magic 0.25%, Rare 0.5%, Legendary 1%, Boss 1.5% (x item find).
Expected effort~1 in 100 legendary kills, ~1 in 65 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersTroll, Orc, Spider, Wolf, Skeleton, Poison Spider, Frost Troll, Wasp, Orc Spearman, Dwarf, Minotaur, Orc Warrior, Scorpion, Larva, Gutworm, Dwarf Soldier.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor620 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 62 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).