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Diadem of the Ninth Pyre

Diadem of the Ninth Pyre

Helmet, level 1400. Armor 16, Fire Absorb +8%, Magic Level +8, Cooldown Reduction +15%, Mana Cost Reduction +15%, Chance to Ignite +20%, Crimson Burst: 20% chance on hit to heal 4% of your health

Description

Eight pyres burned out before this one. It does not mean to. Eight Pyres Before: On a kill, a fire nova hits up to 8 monsters within 2 tiles for 100 plus 1.2 per level, every 3 s. Costs 0.7% health, never below 35%. For: Mystic, Necromancer. (Requires level 1400.)

Stats

Armor 16

Fire Absorb +8%

Magic Level +8

Cooldown Reduction +15%

Mana Cost Reduction +15%

Chance to Ignite +20%

Crimson Burst: 20% chance on hit to heal 4% of your health

Item

SlotHelmet
Required level1400
Worn byMystic and Necromancer lines
Drops fromRare monsters and stronger

Sources

SourceHow
Monster dropsOnly rare or stronger monsters: per kill Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find).
Expected effort~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersVorgrun of the Jade Fangs, Fractalis the Shardmaw, Armorcoil, Blazefang, Gorgulith, Nexlurith, Voidwagner, Aegis Sentinel, Flarevein Wyrm, Gloomstinger, Pyroquill, Toxic Mauler.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor2700 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1350. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 270 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).