Diadem of the Ninth Pyre
Helmet, level 1400. Armor 16, Fire Absorb +8%, Magic Level +8, Cooldown Reduction +15%, Mana Cost Reduction +15%, Chance to Ignite +20%, Crimson Burst: 20% chance on hit to heal 4% of your health
Description
Eight pyres burned out before this one. It does not mean to. Eight Pyres Before: On a kill, a fire nova hits up to 8 monsters within 2 tiles for 100 plus 1.2 per level, every 3 s. Costs 0.7% health, never below 35%. For: Mystic, Necromancer. (Requires level 1400.)
Stats
Armor 16
Fire Absorb +8%
Magic Level +8
Cooldown Reduction +15%
Mana Cost Reduction +15%
Chance to Ignite +20%
Crimson Burst: 20% chance on hit to heal 4% of your health
Item
| Slot | Helmet |
| Required level | 1400 |
| Worn by | Mystic and Necromancer lines |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find). |
| Expected effort | ~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Vorgrun of the Jade Fangs, Fractalis the Shardmaw, Armorcoil, Blazefang, Gorgulith, Nexlurith, Voidwagner, Aegis Sentinel, Flarevein Wyrm, Gloomstinger, Pyroquill, Toxic Mauler. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 2700 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1350. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 270 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).