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Bellringer of the Last Vigil

Bellringer of the Last Vigil

Club, level 2200. Attack 78, Defense 36, Melee +7, Chance to Shock +22%, Executes Monsters below 8% Health, Damage Taken from Monsters -6%, Arc Lightning: 20% chance on hit to arc to 3 monsters nearby

Description

The last watch rang it once, and the hour has not ended since. Hour Without End: While you fight, you and your party within 4 tiles heal 3% of their health every 2.5 s. Other healing on you is 15% lower. For: Warrior, Templar, Monk. (Requires level 2200.)

Stats

Attack 78

Defense 36

Melee +7

Chance to Shock +22%

Executes Monsters below 8% Health

Damage Taken from Monsters -6%

Arc Lightning: 20% chance on hit to arc to 3 monsters nearby

Item

SlotClub
Required level2200
Worn byWarrior and Templar lines
Drops fromRare monsters and stronger

Sources

SourceHow
Monster dropsOnly rare or stronger monsters: per kill Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find).
Expected effort~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersMorgrath the Umbral Archmage, Nyxdrath the Midnight Terror, Hellmaw Brute, Mirethorn Hexer, Mossfang Drake, Plague Warbringer, Viridscale Wrym, Embermaw Archon, Inferno Juggernaut, Pitlord Incarnate, Stormvein Wrym, Waterglow Conjurer.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor3900 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 2150. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 390 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).