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Gravetide Arbalest

Gravetide Arbalest

Distance weapon, level 1800. Attack 92, Hit Chance 95, Range 6, Critical Hit: chance +8%, damage +30%, Ranged +7, Attack Speed +12%, Physical Penetration +18%, Chance to Poison +20%, Hunter's Rush: 22% chance on kill for haste (4 s)

Description

Its bolts come back with the tide, and bring something with them. Tide Brings Something: Your hits mark the target for 6 s, up to 4 at once. Marked monsters take 45% more damage from you. Others take 15% less. For: Ranger. (Requires level 1800.)

Stats

Attack 92

Hit Chance 95

Range 6

Critical Hit: chance +8%, damage +30%

Ranged +7

Attack Speed +12%

Physical Penetration +18%

Chance to Poison +20%

Hunter's Rush: 22% chance on kill for haste (4 s)

Item

SlotDistance weapon
Required level1800
Worn byRanger lines
Drops fromRare monsters and stronger

Sources

SourceHow
Monster dropsOnly rare or stronger monsters: per kill Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find).
Expected effort~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too).
MonstersFrostreaver the Glacialblade, Rhazgor the Crimson Slayer, Ashfang Wrym, Bloodspark Adept, Glacial Hellcharger, Nightfang Widow, Shadowcrystal Widow, Bloodshade Reaper, Duskhorn Drake, Nightflare Dreadknight, Shadowvein Wrym, Umbral Arcanist.
Rift chestOne unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss).
Omen guardian chest2 unique rolls at the boss tier over every unique, x2 find.
Conquest vendor3300 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1750. Bought pieces are made like a drop.
Bad-luck protectionMonster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again.

Rules

A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 330 Conquest Tokens.

1 socket, fixed (gems may be socketed and taken out).