Greaves of the Endless Road
Boots, level 1200. Armor 6, Movement Speed +12%, Dodge +7%, Life on Kill +220, Hunter's Rush: 24% chance on kill for haste (4 s)
Description
Every road ends somewhere. These have not found where. Endless Road: Your hits deal 1% more damage per 6 speed above 200, up to 40%. For: Warrior, Ranger, Thief, Monk. (Requires level 1200.)
Stats
Armor 6
Movement Speed +12%
Dodge +7%
Life on Kill +220
Hunter's Rush: 24% chance on kill for haste (4 s)
Item
| Slot | Boots |
| Required level | 1200 |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.12%, Legendary 0.24%, Boss 0.36% (x item find). |
| Expected effort | ~1 in 420 legendary kills, ~1 in 280 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Vorgrun of the Jade Fangs, Fractalis the Shardmaw, Armorcoil, Blazefang, Gorgulith, Nexlurith, Voidwagner, Aegis Sentinel, Flarevein Wyrm, Gloomstinger, Pyroquill, Toxic Mauler. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 2400 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1150. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 240 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).