Ember-Lashed Quiver
Shield, level 900. Defense 10, Health on Hit +32, Physical Penetration +9%
Description
Bound with cord that still glows at the knots. Glow at the Knots: 60% of your physical damage is dealt as fire and deals 30% more. Other elements deal 15% less. For: Ranger. (Requires level 900. Ranger line.)
Stats
Defense 10
Health on Hit +32
Physical Penetration +9%
Item
| Slot | Shield |
| Required level | 900 |
| Worn by | Ranger lines |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.24%, Legendary 0.48%, Boss 0.72% (x item find). |
| Expected effort | ~1 in 210 legendary kills, ~1 in 140 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Azure Dragon, Golden Lord, Many Faces, Tomb Guardian, Frost Hydra, Blazebringer, Bony Sea Devil, Armored Giant, Velomire, Warpdread, Axebringer Fiend, Hazardous Phantom. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 1950 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 850. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 195 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).