Nightglass Quiver
Shield, level 1200. Defense 12, Health on Hit +38, Physical Penetration +11%
Description
Black glass drawn into a sleeve. It never holds fewer than you need. Never Fewer Than You Need: Your ranged hits send 54% of their damage at 3 more monsters within 3 tiles of the target. Costs 0.7% health, never below 35%. For: Ranger. (Requires level 1200. Ranger line.)
Stats
Defense 12
Health on Hit +38
Physical Penetration +11%
Item
| Slot | Shield |
| Required level | 1200 |
| Worn by | Ranger lines |
| Drops from | Rare monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only rare or stronger monsters: per kill Rare 0.24%, Legendary 0.48%, Boss 0.72% (x item find). |
| Expected effort | ~1 in 210 legendary kills, ~1 in 140 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Pyrrhaxis, Voidwagner, Hellmaw Brute, Nightfang Widow, Bloodshade Reaper, Dybuk, Hodag, Lochtag, Malvaroth, Snallygaster, Gloomstinger, Oznik. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 2400 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1150. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 240 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).