Gravewind Quiver
Shield, level 38. Defense 5, Health on Hit +14, Physical Penetration +4%
Description
Every arrow leaves it with a sigh. Wind-Borne: Against one target alone you deal 50% more damage. Among 3 or more monsters you deal 12% less. For: Ranger. (Requires level 38. Ranger line.)
Stats
Defense 5
Health on Hit +14
Physical Penetration +4%
Item
| Slot | Shield |
| Required level | 38 |
| Worn by | Ranger lines |
| Drops from | Magic monsters and stronger |
Sources
| Source | How |
|---|---|
| Monster drops | Only magic or stronger monsters: per kill Magic 0.3%, Rare 0.6%, Legendary 1.2%, Boss 1.8% (x item find). |
| Expected effort | ~1 in 85 legendary kills, ~1 in 55 boss kills of the listed monsters (before item find; rift and Omen chests roll it too). |
| Monsters | Hunter, Cyclops, Gargoyle, Mummy, Orc Berserker, Dark Magician, Vampire, Ghost, Witch, Crypt Shambler, Fire Devil, Elf Arcanist. |
| Rift chest | One unique roll at the loot tier of the rift (tiers 1-3 magic, 4-6 rare, 7-10 legendary, 11+ boss). |
| Omen guardian chest | 2 unique rolls at the boss tier over every unique, x2 find. |
| Conquest vendor | 660 Conquest Tokens (Iselde Varrow or Economy > Conquest Vendor): once it dropped for you, once you slew a monster that drops it, or from level 1. Bought pieces are made like a drop. |
| Bad-luck protection | Monster uniques: every miss gives +1% of the base chance on your next roll (at most x3); a drop starts again. |
Rules
A unique keeps its stats: no orb changes it. Salvage gives 4 rune shards and 66 Conquest Tokens.
1 socket, fixed (gems may be socketed and taken out).